Bond
Bond is tied to the individual card code. It tracks Bond level and XP, provides stat-point allocation and controls how many special Attacks can be equipped.
The progression systems are connected. Bond is the control point for a specific owned copy; from there its stats, permanent Echo, learned Attacks and equipped Artifacts shape what that copy can do inside a Team.
This is a reference for how the systems relate. The actual progression actions stay inside Discord.
Bond is tied to the individual card code. It tracks Bond level and XP, provides stat-point allocation and controls how many special Attacks can be equipped.
An Echo is awakened from the Bond panel using a Resonance Core. The assigned Echo is random and permanent, so it is a commitment to that specific copy rather than a temporary loadout choice.
Attack Sigils let a copy discover special Attacks. A card can know up to ten; the number it can equip at once depends on its Bond level, up to five slots.
Artifacts live in their own inventory and can be equipped to a card through its Bond interface. They modify effective stats, so their value depends on the copy and role you are building.
Teams are saved four-card lineups used by Encounters. A Team only becomes ready when all four codes resolve to owned, eligible copies.